AI Insights · Timothy · July 2022
Top 5 Paid Games on iOS in Russia Q2 2022
In Q2 2022, the top 5 paid games on iOS in Russia showcased varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Performance of Top 5 Paid Games on iOS in Russia Q2 2022
The second quarter of 2022 brought diverse trends for the top 5 paid games on the iOS platform in Russia. Here's a detailed look at their performance, based on data from Sensor Tower.
Poppy Playtime Chapter 1
Weekly Revenue: The revenue for the game varied throughout the quarter, peaking at around $1.5K in early April and generally oscillating between $700 and $1.5K in subsequent weeks.
Weekly Downloads: Downloads saw a gradual decline from 403 in late March to around 205 by the end of June.
Weekly Active Users: Active users started at 655 in late March, dipping to 496 in late April, and then slightly recovering to 559 by the end of June.
Terraria
Weekly Revenue: Revenue for this game showed a mix of fluctuations, starting at $748 in late March and reaching a high of $1.2K in early May, then stabilizing around $800-$900 towards the end of the quarter.
Weekly Downloads: Downloads remained relatively stable, fluctuating slightly around 190 per week.
Weekly Active Users: Active users exhibited a steady pattern, starting at 916 in late March and maintaining around 1K to 1.1K through most of the quarter.
Dead Cells
Weekly Revenue: The revenue saw notable highs and lows, peaking at $1.3K in early April and experiencing various dips, ending the quarter around $469.
Weekly Downloads: Downloads were relatively low, with slight fluctuations, peaking at 170 in mid-April and ending the quarter at 85.
My Child Lebensborn
Weekly Revenue: This game showed a significant spike in early May with revenue reaching $1.6K, followed by a drop and then minor fluctuations, ending June at $305.
Weekly Downloads: Downloads started at 322 in late March, declined to a low of 87 in early June, and slightly recovered to 132 by the end of June.
Weekly Active Users: Active users began at 254 in late March, saw a decline to 69 in early June, and ended the quarter at 89.
Plague Inc.
Weekly Revenue: The revenue for this game fluctuated between $343 and $741, with a peak in early April.
Weekly Downloads: Downloads showed a decreasing trend from 514 in late March to 343 by the end of June.
Weekly Active Users: Active users started at 217 in late March and gradually decreased to 163 by the end of June.
For more insights and detailed data, visit Sensor Tower.